Update Timeline (kinda)


Ok, so I've been kinda quiet on this project lately, for kinda too long, but an update, kinda:

The project has been on an accidental hiatus while I finish up some other projects and is actually mid-way through a major update. Some things may change a bunch, which is to be expected from a Beta, I suppose.

If I remember correctly, I'd just finished updating the blender export script with a bunch of new features. These include: 

  • Shape Keys/Blend Shapes (essential for inexpensive but nice looking facial animation and others)
  • Multiple UV Layer Support
  • Complete re-format of the animation system, to allow animated property support and pre-defined curve support

Blender Export Options

New Export Options in Blende

I finished the import process for some of these features, but the animation system is in the middle of a re-write. I'm also thinking of updating many things to use structs.

In order to get back to this project, I just need to finish up two other projects: 

  1. Release the graphic design software I just finished writing
  2. Fix and update Too Many Birds

Once these two tasks are done, I will be directing my focus back to this project - there's no real way around it, since the project I want to do right after heavily depends on the Model Kit.

My ETA on finishing these tasks is < 2 months, so hopefully I'll be back on this soon!

Files

Extension Package for GameMaker Studio 2 199 kB
Nov 13, 2019
(Windows EXE) Demo with Realtime Shadows 2 MB
May 13, 2020
(Windows Demo EXE) MMKPracticalDemoProject.zip 2 MB
Nov 13, 2019
Blender_2_80_MMK_Exports.zip 25 kB
Nov 13, 2019
Blender_2_79_MMK_Exports.zip 24 kB
Nov 22, 2019
[GMS2 Demo Source] MMKPracticalProject.yyz 991 kB
Nov 13, 2019
[GMS2 Demo Source with Dynamic Shadows] MMKPracticalProjectWithShadows.yyz 1 MB
May 13, 2020

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